Export FBX characters from CC with full body and clothing design as a template for custom clothing and character design. 3D clothing design tools are now compatible with the FBX in CC 1.5 including support for Marvelous Designer or clothing from any 3D library.įBX Quad mesh & ZBrush: The Fastest Way to Go from Sculpt to Animation Fortunately, one Machinima maker (Ceedj from pioneering GTA. Now export a quad body mesh of any Character Creator project in addition to the tri mesh version. To get started, you need a character from CC or iClone ready for export. Quad mesh provides 3d sculptors with a character ready for suitably enhancing and subdividing in ZBrush. Upon export, please make sure to switch the Target Tool Preset to Unreal, and enable Delete Hidden Mesh to prevent mesh clipping between the skin and clothes. Motion export options are also provided for animated characters (Make sure to enable First Frame in Bind-Pose ). Character Creator FBX will generate 3D characters already rigged for animation. The Mesh Edit tool has the power to translate, scale, rotate, hide and reveal any soft selected mesh face.Ī quick ZBrush solution for starting sculpt bases and bringing final sculpts to life with animation. Spend less time in other applications with the ability to now edit and smooth the mesh in the new Mesh Edit mode to quickly fix mesh issues on-the-fly with layered clothing and the avatar.
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